Lately I have been delving deeper into the (aweful) world of Microsoft Windows – specifically looking to be able to better support Windows users trying to get to grips with running FOSSGIS on that platform. I have mentioned before on this blog how dependent I am on GDAL for my daily work. GDAL is also one of the pillars of any FOSSGIS stack (especially if you ‘belong to the c-tribe’), so being able to build it yourself on a given platform os always useful. In my case I wanted to include openjpeg V2.0 support in my Windows builds of QGIS (and hence in my windows build of GDAL).
There are several options for building GDAL under windwos yourself (ranked from insane to mindless):
- Build all the dependencies yourself from scratch and then download GDAL from SVN and build against those dependencies.
- Download and install OSGEO4W including the developer packages it provides, and then build GDAL against that.
- Download an SDK created by a very fine fellow by the name of Tamas Szekeres (thanks to the folks on #gdal IRC channel for putting me on to this).
- GDAL and its dependencies provided as pre-built runtimes without.libs and headers (around 20mb) – this is most useful if you want up to date versions of the GDAL command line tools and don’t need to compile and link against the GDAL library.
- A complete build it yourself environment with GDAL and Mapserver source code and all the dependencies needed to build them (around 60mb).
Simply wait a few minutes and you will have a fresh build of the stable GDAL created in the directory called release-1500 (if you are using MSVC2008). If you want to build GDAL Trunk, I could’t find a download on Tamas’ site that directly supports that so I switched the gdal checkout inside his SDK to use trunk:
cd gdal svn switch https://svn.osgeo.org/gdal/trunk/gdal
If may take a few minutes or longer to do the switch if you are on a slow connection like I have. After that step is done, go back up a level in the directory tree and rebuld GDAL:
cd .. nmake gdal
Once again, go have a cup of fine South African Rooibos Tea while you wait because it may take a few minutes….
When it is finished compiling you will have a shiney new gdal19dev.dll binary build under release-1500-bin and a gdal_i.lib under release-1500/lib. Next you can build QGIS against this binary. To do so, simply follow the standard QGIS INSTALL process for windows, but during the cmake-gui step substitute the following variables (I build GDAL using Tamas’ SDK in c:\dev\cpp\gdal-sdk\):
GDAL_INCLUDE_DIR : C:/OSGeo4W/include/ GDAL_LIBRARY : C:/OSGeo4W/lib/gdal_i.lib
GDAL_INCLUDE_DIR : C:/dev/cpp/gdal-sdk/release-1500/include GDAL_LIBRARY : C:/dev/cpp/gdal-sdk/release-1500/lib/gdal_i.lib
Then generate and configure and build QGIS as per the documentation. One last thing you need to remember : all the SDK binaries need to be copied into your QGIS runtime directory otherwise it will complain about missing GDAL.
Tamas’ work to create a GDAL SDK for Windows takes away a lot of the pain of developing ‘C-tribe’ applications under Microsoft Windows and is well worth using if you are stuck in MS land. Thanks Tamas for your efforts!